Metro how many chapters




















Here is another action-friendly level where you will meet a closed group of survivals from Hole station. They try to protect their home from monsters and ask for a help.

Explore tunnels after the tragedy and find last survivors. Well, meet a brand new type of level. You have to carry a young boy on your back during the entire mission! It will be way harder to navigate and aim, but this companion will alert you about mutants. At the end, you can choose a bonus that can be ammo or moral points. If you want to receive additional moral points, be sure to broadcast message to the commander from Hole station. Be prepared for the toughest level with human enemies.

Your goal is similar to other mission — you have to make your way through occupied by Nazis station. We recommend moving through generator room as there are fewer foes. At the end, you will meet Ulman. After meeting with another ranger called Ulman you will go to Polis. Be strong and accept their refusal of helping. Here are 6 levels:. Polis is the biggest and the richest state of the metro. Artyom asked for help here, but the government of Polis rejected this request.

However, rangers with Miller and Ulman decided to find a way to deal with Dark Ones. In this case, you should locate D6 hidden bunkers. To find D6 you must infiltrate in the library on the surface. This level connects Polis and Library missions.

Here you can find a lot of ammo and valuable items, but be aware of several mutants. Demons will attack your group and injure rangers. Accept it so far as you should proceed further alone. Inner rooms of a library are controlled by librarians. These mutants are pretty powerful, but you can force them to leave you. Just look at librarian and wait till it leaves.

Make your way to the lowest part of a building and watch out for several librarians. Here are many librarians as well so be careful. The level is linear and you should follow the radar. You can breathe here without gas mask unlikely to the previous level. Proceed to the cutscene in which you will find documents with the location of D6. Have a short rest between action levels.

This one has several cutscenes and a lot of vendors in Sparta. Buy new equipment, weapons, ammo, and supplies, upgrade your items and spend all money. This is your last chance to interact with vendors. You are near the end of the mission. Make your way on the railcar to the locked door of D6. Survive several waves of enemies and NPCs will open the door. Your main goal here is a little different than killing. Continue your journey, but without mates. Rangers are separated from you by a broken door.

This level shows that developers were a little tired of designing this chapter as there are a lot of similar missions. Have patience and you will be rewarded with a strange ending of this level. But here are a few mutants so you can have a rest.

Pursue the main goal and try to locate a control panel of missiles. For that find an elevator and go to the lowest level of D6. Find a terrible Biomass in the reactor of D6 and weaken in a long fight. You cannot kill it so just follow instructions of Miller. Be aware of high radiation from the Biomass. That is the last level of a chapter. Say «bye» to Ulman and proceed with Miller to Ostankino Tower.

During this level, you can grab some cool weapons including Kalash Wear your gas mask to the next level will start immediately on the surface. Reach Ostankino Tower, explore it and be ready to choose the fate of the world and Dark Ones:. Do you remember Prologue? Here it continues. Push mutants back and enter your final destination. The elevator of Ostankino Tower still works, but it will break near the top. Enjoy the cinematic action and move through several Demons.

Left wounded Miller in a safe place after Demon hits him. Here we are. The final of the game. Find yourself in the trance created by Dark Ones. Signup for a Free Account. We do want to note that there are some slight spoilers for Metro Exodus in the article below. While these spoilers are small—only chapter names—they do contain information about the locations you visit in the game, which some people might not want to spoil for themselves. This is your only warning. The amount of time it takes you to beat Metro Exodus is all going to depend on how you choose to play the game.

Like the original two, Exodus allows you to pick and choose how you approach some of your battles—though this time the world is much more open than it has been in the past. There are also a lot of side stories and quests that you can do, and a good bit of world to explore in many of the chapters. Metro Exodus created a unique horror atmosphere in each of these chapters. The stories that are told in Metro Exodus are well-written and atmospheric in a way that most post-apocalyptic games can't replicate.

These chapters contain the best stories and environments that Metro Exodus has to offer, based on both the storytelling and world-building that are found within them. The introduc tion of Metro Exodus is short; however, it gives a lot of insight into what players can expect in the game and the characters that they will see throughout their playthrough. New characters are introduced, and fans will also see a bunch of returning characters, such as Anna and Miller, which makes this a fun chapter to play through, even if it is very short.

This chapter also helps introduce players to many of the different survival mechanics in the game. However, the introduction doesn't offer much besides running through the Metro for a few minutes and a few fights with the Watchmen, and as such, it doesn't deserve a very high-ranking when compared to some of the later chapters within Metro Exodus.

The Volga is the first open-world chapter in Metro Exodus, and it introduces the concept of an open-world to the franchise. It is set in a swamp-like area.

Gamers will get to meet a cult that hates electricity and blames it for all of society's problems. Artyom will have to defeat the leaders of this cult before passing through their fort and eventually traveling to new areas.

The atmosphere of the Volga mixed with the teamwork aspect of the train's crew is wonderful, and players will surely enjoy their swampy adventure; however, it isn't as fun as the later chapters in the game.

Moscow is set straight after the introduction chapter, and it sees players capturing a train and learning much more about the Metro world in general. The twist in the Moscow chapter shows players that the war never really ended, and this is one of the best ways that a single-player game has ever begun their story because of how interesting it is straight from the beginning.

Players will see a lot of locations within this chapter that are reminiscent of the world-building in Metro and Metro Last Light. The Moscow chapter also offers some very fun combat, including a scene where Artyom jumps into a moving train and blows it up.



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